Thursday, December 6, 2018

How reality TV supports conservative values

Before we get started, I need to specify: reality competition shows, like The Voice and America's Got Talent, support conservative values. The more scripted a 'reality' show is, the less conservative it tends to be. See 'The Real Housewives of [anywhere]'.

Here's a clip that encapsulates a lot of the conservative values I'm talking about.


Milton Palton slept outside the night before his audition. He's a blue-collar worker, who first heard country music while riding in a truck with his boss. When asked how important this audition is, he says "This is it for me. I worked hard to get where I'm at, and I'm not going to stop."

The point of TV talent shows is showcasing the American Dream. If you have some talent and work hard, anyone can be successful. The audition segments showcase the unlikely backgrounds of the performers. Later rounds showcase the hard work, generally showing judges giving tips during rehearsals.

A story on Chris Kroeze from this season of The Voice, highlights his patriotism, hometown spirit, and work ethic. He goes overseas to perform for the troops, because  “My dad was military and so were my grandparents, so it’s a way for me to give back without being in the service myself.” Chris goes on to say that he performs 250 shows a year - highlighting the sort of work ethic that many of these performers exhibit.

Lastly, there's often a strong religious element present. When's the last time you heard the word "anointing" on television?


Many artists, like Kymberli Joye, perform gospel songs, and performers including Ruben Studdard have made careers in gospel after gaining fame on reality TV. 

Lastly, the meritocracy of these shows is a strong example for everyone. These performers aren't looking for a handout, they welcome the chance to learn, improve, and showcase their talent. And they all understand that "winning" a show isn't everything. These shows give a boost to people who work hard and capitalize on their opportunities. Jennifer Hudson came in SEVENTH on her season of American Idol, and she's gone on to be a huge star.

In short, if you're despairing on the lack of conservative messages on television, tune in to a reality talent show. You may get a pleasant surprise!

Tuesday, November 20, 2018

Red Dead Redemption 2 isn't a video game.

NOTE: Spoilers! While I try to be generic enough to avoid spoilers, any discussion of a game's story arc will necessitate some level of spoilering. You've been warned!



The open-world action adventure game Red Dead Redemption 2 opened with enormous sales. According to Variety, the blockbuster title from Rockstar Games generated $725 million in sales in the first week. It's fitting that Variety is reporting on the title, because it's easy to argue that RDR2 should be considered something other than a video game.

Many of the interviews with Rockstar developers have focused on how the main character, Arthur Morgan, interacts with his fellow gang members. You see, Arthur is the right-hand man of the gang's leader, Dutch van der Linde. So you're thrust into the role of helping him reach his objectives.

Except, there's no way to reach Dutch's goals. He basically has ONE GOAL - scrape, steal, or swindle up enough money to head west and buy some land. Now, this is a video game, and there's lots of ways to earn $$$. Robbing banks, robbing trains, robbing townsfolk, robbing farmers, hunting, finding buried treasure, or even finding gold bars. So, how much money does Dutch figure we need to get out of the gang business? Spoiler: No amount of donations to the gang can cause the gang to change from its course.

Arthur, along with another gang member named Hosea, has been with Dutch for a long time. As the game starts, Dutch values their opinion highly. Yet, Arthur never has any real input on Dutch's plans, or get to decide whether missions are safe or not. Yes, there are optional missions, but to complete this game, you have to do the gold main story missions. Many plot point are not optional.

It's the lack of options that makes Red Dead Redemption 2 more of a movie than a video game. Or better yet, the SET of a movie. You're the lead actor on this set, but you really have little to do in writing the script. Sure, you can change outfits, or horses. But nothing in the story arc is affected by your actions. In a world where games like Mass Effect and Fallout give you a HUGE input on how the world eventually looks, RDR2 basically gives you a story to watch.

Mass Effect was all about building a team, deciding how you interacted with that team, and writing your own story about how your Shepherd saved the universe. Your decisions affected which of your team members live or die at the end. It's a difficult developer issue - if Character X dies in a player's ME2 playthrough, how do I write that into ME3? Red Dead Redemption 2 is a prequel, so it has an extra challenge. We know from the outset that several characters, including John Marston and Dutch van der Linde will survive. But there are 23 characters in Arthur's camp. How many of them can you save, or kill? None. The ones that die, die in a cutscene that leaves you helpless. The ones that live, live even if you want to shoot them every time you hear them speak.

Speaking of Micah, he's a great example of my utter inability to impact the storyline. Early on in the game, Micah gets captured. I dutifully go and spring him out of jail, at which point he goes on a murderous rampage in the sweet little ski village of Strawberry. After that, I wanted nothing more to do with him. But there's a little gold M on the map, so eventually, I had to invite him back to the group in order to continue the storyline.  Later on, Micah causes Arthur another major problem. After that, I should really have the option of putting a bullet in him, for basically trying to get me killed.  It's clear early on that Micah is a loose cannon, and further that Micah has his own agenda. But there's nothing I can do about it. It's easy to see Micah's bad influence on Dutch, but I can't do anything about it - and sadly, the game doesn't even give me a way to TRY. I noticed early on that Micah's name never seems to be listed in the camp donations ledger. But Arthur can't confront Micah about that, because it's not part of Rockstar's movie.

As much as I want to shoot Micah, I get that key characters have to be protected. But little moments often see Rockstar taking control, shoving you back into the couch. Molly really wants to talk to me - why can't I stop for a moment and hear her out? After all, she's the bosses main squeeze, she's got a unique insight into the man who runs the place. One of your gang members exhibits a knack for adventure, but you're not able to recruit her to help more often. In fact, you always take the gang members that Rockstar picks. I really like Javier, but I didn't get to use him on missions more as a result - I had to go with whoever Rockstar chose for that mission.

I really enjoy playing in Red Dead Redemption 2's sandbox. I go hunting, I search for hidden gold, I'm looking for the perfect black horse to tame. But I would prefer if Rockstar would just let me watch their movie, and then get into the world. As built, all of Arthur's work is for nothing, his effort to be good or evil come to the exact same end, and none of my actions influence the van der Linde gang.

Rockstar is going to look at their giant stack of money from Red Dead Redemption 2 and conclude that they're making the kind of games people want. But the truth is, they're making games we want, but forcing us to watch their movie as part of the price of admission. RDR 2 is a great set that would allow people to tell unique and interesting stories. But Rockstar won't let us do that. Even when multiplayer online mode comes out, we'll be doing fun stuff that has NO IMPACT on Rockstar's world.

Wednesday, August 24, 2016

Daniel Bryan, the Miz, and wrestling styles.

First off, this:



I love Daniel Bryan, but The Miz has a great point. As the great Trent Dilfer says, "the best ability is availability". When Daniel Bryan gets hurt, comes back, gets hurt again, then has to retire, he's cost the company and the fans years of entertainment. But he's not the only one.

Remember the Attitude Era? It was characterized by an ever-more-dangerous sequence of matches. And the fans ate it up. Of course, they were really sad when many of their heroes had to take extended leave due to injuries, but hey, it's just the price we pay, right? But think about what we missed.

Lita is amazing, but how many years did she lose due to injuries? Granted, at least one of them took place out of the ring, but still. Her reckless style was entertaining, but wouldn't 50 more matches have been more entertaining?

I'm a huge Edge fan, too. But I would've preferred another 5 years of the Rated R Superstar. Just this past week, we had two WWE champions, Finn Balor and Sasha Banks, drop their belts due to injury. But hey, we'll give them a big round of applause when they return!

It's our fault. Fans demand more crazy stunts. Back flip into the ring? Now backflip to the outside! Make it a 450! Knocking out Sting's final run by throwing him into the turnbuckle? Let's throw the next champ into the ring barricade! Put a man through a table? ONE MORE TIME! ONE MORE TIME! This isn't a video game, the human body is injury-prone.

The Miz shows up every day, does whatever the need him to do. Would Daniel Bryan have wrestled in a chicken suit? Most importantly, he's available for every storyline. If I was the WWE, I'd push stars that aren't getting hurt, and aren't hurting other wrestlers.

I grew up on NWA and Mid-South Wrestling. The feuds in that era were AMAZING. One big reason for that is the length of the feuds. Dusty and Flair went at it for months at a time. The big injury that put Dusty on the shelf? An attack by the Horsemen, of course.

Instead, the WWE has to scrap story after story as wrestlers go on the shelf. Hey, let's make Daniel Bryan buck the authority, then put the belt on him! Then... well poop. Oh well, let's break up the SHIELD, and put the belt on Seth Rollins! Until he gets hurt. Sasha Banks is back! Time for a long title run - oh, but her back is hurt again. Sami Zayne should get a title shot! Never mind, he's on the shelf. Wait - give it to Finn Balor! Where is that guy, anyway? Neville should have gotten a longer run - oh yeah, it was ended by injury.

Who's on your Mount Rushmore of wrestlers? Rey Mysterio and Jeff Hardy? Mine are Hogan (grudgingly), Austin, Flair, and either Dusty or Ricky Steamboat. Ricky Steamboat's move set is probably the closest to indie style among my faves, but he was pretty tame compared to today's risk-takers. Of course, it's harder for the risk-takers to make it onto my Mount Rushmore, as they tend to have less time at the top.

Wrestlers have gotten hurt since there have been wrestlers. But clearly some styles are safer than others, for the talent and for their opponent. Right Seth Rollins? And when injury puts your favorite guy on the shelf, the WWE product suffers.

Tuesday, April 19, 2016

WWE Women's Division suffering from same old Divas problems.

The 2015-2016 season of the WWE was marked by the emergence of the female talent on the roster. Starting with some great work from AJ Lee and Paige, to great matches in NXT, to the big call-up of much of that NXT talent, women were making a lot of headlines. The #GiveDivasAChance movement was a big deal (though AJ Lee pointed out that the company wasn't giving women equality in pay, no matter how their merch was selling).

Wrestlemania 32 in Dallas (really, Arlington) featured a watershed moment for the women. Three Divas were featured prominently in the event's promotion.




















Early on at Wrestlemania, Hall of Famer Lita announced a change in the title for the women. The old pink Diva's championship was replaced with a new Women's Championship. The name change was supposed to signify a new emphasis on the quality of the women's product. Lita pointed out that the women would now be called Superstars, just like the men. Check out the difference in the belts (both carried by Charlotte).

Diva's belt


Women's belt.



I guess we should have known that Sunday in AT&T Stadium that the WWE still didn't know what to do with their ladies. We got a great, amazing triple-threat match during Wrestlemania featuring Charlotte, Becky Lynch and Sasha Banks. And that wasn't the only match with women! There was also the 10-woman Total Divas vs. Other Folks match. If that sounds like a last-minute, thrown together opening match, it was. In fact, thanks to the SEATING PROBLEMS in Arlington, most fans didn't make it into the stadium to see this. But it was the same match WWE has been giving us for decades. All the women come out, they all do a signature spot, and somebody wins. Who won? It absolutely doesn't matter. Here's a preview. Ok, so Brie Bella won, so she could go out on top in her last match (at least for a while, she's apparently busy making babies and reality shows).

But hey, it was a new beginning. Let's check in on our progress this week. On RAW, we had a backstage promo featuring Charlotte, who's defending her title (with help from daddy Ric Flair) against Natalya Neidhardt (who will get help at the next PPV from Bret Hart). But that wasn't all! We also had - an eight-woman tag match. And the winner of the match got. Something. I guess. And herein lies the problem, which is two-fold.

ONE. Matches need to matter. At least Sasha Banks finally managed to mention her undefeated streak. But the women keep getting showcased in big mashup matches that don't have any consequence. WWE could start a women's tag division with the talent on hand, but instead we get 6 and 8-person bouts where nobody has a beef with their opponent. On Monday, the only storytelling involved Charlotte avoiding Natalya. Meanwhile in a similar mashup for the men, Cesaro and the New Day met the Miz and the League of Nations. Everybody involved was feuding with someone on the other side. In fact, for the men, tag matches can be a way to set up new storylines. Wait, can storyline be made plural? That's my next point.

TWO. Superstars deserve stories. Ok, so this isn't just a problem for the women. I mean, how many Superstars on the main roster would LOVE to have some sort of storyline? But generally there are at least 4 or 5 storylines going on, and a couple others sort of simmering so that at a PPV, you get to see big events or conclusions to several stories. For the women, right now there's only one storyline, which is "I want to be the champ". They do embellish it some, so Natalya invokes the "my family has a richer wrestling history than your family" theme, or Becky Lynch throws down the "hard-working indie darling' card during their title challenge. But after the title match, the beef disappears, and the women go back to big mashups with no meaning. In the men's product, it doesn't take a title to make a storyline. Zayn vs. Owens is all about coattails. Cesaro vs. Miz could work just fine without the title, and New Day vs. the LoN hasn't really focused on the titles yet. Even AJ (Styles, not Lee) vs. Roman Reigns is building in a beef, with Reigns getting jumped by Styles' old running buddies from the Bullet Club. There's all sorts of reasons to fight, and the WWE has been using them for years. Competing brothers. Fighting over a girlfriend. New kid making a name for himself. Old veteran protecting his spot. Mid-carder's getting passed over, or scoring a big upset. Big men vs. little men. The Women's division could do stories with ALL of their talent, and feature a couple of those matches each Monday. Instead, they're still an afterthought, like in the meeting they end with "oh and a women's match." WWE, you can do better!

Thursday, March 10, 2016

Did the Alexandrians on The Walking Dead just turn evil?

SPOILERS. This post talks about Season 6, Episode 12 of The Walking Dead 'No Tomorrow Yet'. If you haven't watched the episode yet, GO WATCH IT!
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No, really.
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Still here? Great. So, what the HECK are Rick & Company doing? Are they just as bad as the Governor?  Are they going to start eating people?  Is this another step on Rick's long descent into tyrannical evil? Those seem to be the questions a lot of fans are asking. Apparently, breaking up with Rosita is a big no-no. ESPECIALLY if you do it with a dingleberries quote.



Just kidding. The main issue out of this episode was that the Alexandrians, lead by Team Rick, invaded Negan's fortress and killed a bunch of humans in their sleep, It was suspenseful, gripping, and left many people wondering if our "good guys" had turned a corner toward darkness. And many of the characters seem to be wondering the same thing, including Glenn.


Here are a couple points that I haven't seen many people bring up. First, why kill people the with the stab to the head. Isn't that a tactic for walkers? Well, sure. But if you DON'T spike the brain, your murdered bad guy will become a zombie, and then you have to kill them all over again. And really, isn't it MORE humane to prevent people from becoming zombies? So I don't have an issue with their preferred method of disposing of opponents.

The bigger question, though, is whether or not it's right to kill people in their sleep. The show definitely makes it look morally questionable and horrific, But let's examine the strategy a little bit. If you're convinced that you can't make peace with your enemy, then you need to kill them. Clearly, you want to kill them with the least loss of life on your side. So you're not going to knock on their door and say "hey, we can't co-exist, so can you come out here so we can kill you?" Because doing that results in a lot of your friends, and people who see things as you do, dying. Basically, Glenn can kill bad men in their sleep, or take a chance that the bad men will kill him.

Second. This isn't some crazy zombie apocalypse strategy. It's how armed forces and police units in the real world work.  Seal Team Six didn't enter Osama bin Laden's compound at noon. They went in under cover of darkness, and struck while their opponents were too groggy to react.

In Iraq, our forces did the same thing. Striking insurgent hideouts at night, when they had the advantage of night vision goggles, and they could neutralize the enemy's home-field advantage by hitting the while all or most of them were sleeping. Police units often make raids at night or early in the morning for the same reason. It's safer to deal with people when they're not awake and alert.

For a long time, Rick Grimes and his fellow survivors have basically wandered from one situation to the next, trying not to die. In the process, they've experienced some brutal things, and done some brutal things. But for most of the show's history, movng on, getting away from danger, was a big part of Rick's plan.

The loss of Carl's eye seems to have sparked a moment of clarity for Rick. His character is working to build a future, instead of simply surviving. Now that he's fighting FOR something greater, he's making the sort of strategic choices that organized groups make. Let's hope this trend continues.




Monday, March 7, 2016

Fallout 4 is missing one big thing

I've been playing Fallout 4 since it came out. So many quests, so many interesting conversations, relationships, radio stations to tune in to! And then there's building. I haven't even tried building on Spectacle Island yet, but I'm looking forward to it. There's just one thing that bugs me, one quirk that Bethesda could fix. And that's crafting. Specifically, weapon crafting.

Hey, it's a weapons workbench!
In Fallout 4, if you choose the right skills, you can make any normal weapon that you can find in the wilderness. All you have to do is find a weapons bench, and have the necessary materials,
and voila!  Your own tactical calibrated 10mm pistol. Just like you could find out in the world.  You can probably see where I'm headed with this.

I made that in Fallout 4.




Now, there ARE some really special, unique weapons in the game. They're called legendary weapons, and they fall into two general categories. First, there are special weapons created by the game's brilliant crafters and collectors. Like the fellow to our right, Barney Rook. Barney made a special sniper rifle that he named Reba. And he makes you one called Reba II if you're nice to him. It does extra damage to mirelurks and bugs.  And he's not alone - the Institute has a special weapon in stock, I suppose it's created by their research folks.  Tinker Tom makes the Tinker Tom Special, and you can even get a nice weapon called the Wazer Wifle from somebody named Shaun.

The other general category of legendary weapons are those you find as drops from legendary monsters. They're random, so an extra-powerful bloatfly might drop a pistol that fires an extra projectile. SWEET! Or it might do more damage to humans, or extra critical damage, or whatever. To get a gun that does what you want, all you have to do is keep killing legendary creatures until your desired weapon drops. Here's a list of all the effects.

Wait, WHAT? So, I can invest a bunch of skill points in crafting, but if I want to get a unique weapon, I have to farm for it? Yup. Now, you CAN upgrade legendary weapons. But you can't create anything unique, or create a legendary effect on a weapon yourself. And it's a shame, because I'd definitely love to complete a series of quests to create a legendary effect.

How cool would that be? Instead of hoping for a Legendary Radstag to drop the shotgun that fires explosive rounds (highly recommended). Why not let me MAKE it? I already do all sorts of fetch quests for special technology. Just add a series of fetch quests with Tinker Tom, or Sturges, or Arturo in Diamond City.  The specific quests could be tied (and levelled) to the ability you're trying to add. So creating a gun that shoots an extra bullet might require a visit to ArcJet Systems, then a trip to Fort Hagen. Or a special laser ability might need a piece from a crashed space ship, or a long-forgotten piece of gear in a sunken ship. Or in a hut in the Glowing Sea.

Bethesda already has the list of weapon effects, and making new radiant quests shouldn't be that difficult. Allowing us to create our own special weapon would make that crafting skill pay off, and end our reliance on farming. Further, it would mean my level 70, max intelligence Sole Survivor can finally be as creative as Barney Rook.


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Wednesday, March 2, 2016

Adding some consequence to the WWE

The WWE is missing something. They have matches, but many times it's hard to get invested in them. What difference does it make if Superstars and Divas win? The storylines don't seem to reflect any sort of rhyme or reason that would elevate stars that win over stars that lose. In short, what matches are missing right now are consequences.

 I'm not talking about Consequence Creed here. The talented and talkative gentleman to the right is a lot better off without that particular gimmick. Right, @XavierWoodsPHD ? Actually, New Day is an example of the benefits that come with winning. Why do they get so much mic time?  We know that it's because they're entertaining, and hilarious, and because WWE has 3 hours to fill on RAW. But for the storyline, it's easy to understand why New Day gets to talk - they're the champs. But for someone like Bray Wyatt? He's a monster that often comes up short in big spots. The League of Nations? They seem to lose at least as much as they win. Rusev had a great winning streak going, but now he's just another guy who wins some and loses some. And honestly, if he wins, what does he get?

WWE often sets up the #1 contender slots in some sort of 3-way, 4-way, ladder battle royal extravaganza. So Dolph Ziggler can lose for a month, sell for 90% of a fatal four-way, and walk away as the #1 contender for a belt. you're much better off coming to the ring and talking, and promoting your hashtag. That's how the Social Outcasts get screen time every week, even though they're clearly not booked as a threat to any of the top stars. And it keeps them around whenever it's time for the WWE to generate a #1 contender.

Kevin Owens actually uses this lack of consequence right now. He's fine walking away from a match with a loss, Why not? It's not like it's going to hurt his spot in the non-existent standings. The Miz won last week, and it was shocking. But the losses hadn't hurt his screen time. And now, that one win seems to have put him in position for a Wrestlemania match.

Jim Ross understands - matches have to have stakes. If you're telling a story, give me a reason to care who comes out victorious.50/50 booking hurts. And putting Superstars into big matches they haven't "earned" just waters down the stakes of that big match.  Further, when Superstars go for a long period of time without earning a clean win, it feels like they're not a threat when they DO get thrown into a big match.

Here's the example that prompted this post. Watching NXT, I got to enjoy an awesome match between NXT champion Finn Balor and former champ Adrian Neville. Or just Neville. Now, Neville has been up on the main roster, in and out of contention for the US Title, and feuding with Stardust because Stardust sees him as a comic book hero. So, he should definitely be superior to any NXT talent. I mean, the main roster is supposed to be where the talent is, right? Or is the WWE saying the top NXT talent is as good as title contenders on RAW? Balor got the win, which earned him.... respect, I guess.

But it could've MEANT something. What if Balor's win EARNED him a spot on the main roster? Theoretically, a main roster spot would mean more money. Suddenly, Neville is fighting to keep his paycheck, and avoid getting sent back to NXT. And Balor is suddenly a talent riding high, and a new threat to the established folks on RAW. Or a new target for the heels to beat up on, padding their record with wins against the rookie.

Up the stakes even more - give any NXT wrestler who wins 5 straight matches the right to challenge for the spot of any WWE star who has lost 3 in a row. Suddenly, matchup #74 between Ryback and the Big Show means something, because it could mean one of them risks being challenged and demoted if they lose. And tag match #10 between Enzo and Cass and Dash and Dawson could cap a streak that earns them the right to challenge Ascension for their spot on the main roster.

As a bonus, if the writers care, they can use NXT talent to make the main roster talent look better. Every face on NXT should be eager to take on a perceived wimp like the Miz. But after he beats 3 or 4 challenges with his savvy and experience, they'll have a new level of respect for him - and that'll help him look like a threat on the main roster.

Make matches matter, WWE. In the long run, it helps everyone.