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Hey, it's a weapons workbench! |
and voila! Your own tactical calibrated 10mm pistol. Just like you could find out in the world. You can probably see where I'm headed with this.
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I made that in Fallout 4. |
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The other general category of legendary weapons are those you find as drops from legendary monsters. They're random, so an extra-powerful bloatfly might drop a pistol that fires an extra projectile. SWEET! Or it might do more damage to humans, or extra critical damage, or whatever. To get a gun that does what you want, all you have to do is keep killing legendary creatures until your desired weapon drops. Here's a list of all the effects.
Wait, WHAT? So, I can invest a bunch of skill points in crafting, but if I want to get a unique weapon, I have to farm for it? Yup. Now, you CAN upgrade legendary weapons. But you can't create anything unique, or create a legendary effect on a weapon yourself. And it's a shame, because I'd definitely love to complete a series of quests to create a legendary effect.
How cool would that be? Instead of hoping for a Legendary Radstag to drop the shotgun that fires explosive rounds (highly recommended). Why not let me MAKE it? I already do all sorts of fetch quests for special technology. Just add a series of fetch quests with Tinker Tom, or Sturges, or Arturo in Diamond City. The specific quests could be tied (and levelled) to the ability you're trying to add. So creating a gun that shoots an extra bullet might require a visit to ArcJet Systems, then a trip to Fort Hagen. Or a special laser ability might need a piece from a crashed space ship, or a long-forgotten piece of gear in a sunken ship. Or in a hut in the Glowing Sea.
Bethesda already has the list of weapon effects, and making new radiant quests shouldn't be that difficult. Allowing us to create our own special weapon would make that crafting skill pay off, and end our reliance on farming. Further, it would mean my level 70, max intelligence Sole Survivor can finally be as creative as Barney Rook.
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